Update Log V1.1.6
Updates
-
Increased base range for all Sniper Rifles and the M107 by 2m.
-
Talent: Berserker now reduces Running Sound Range by 10% and Walking Sound Range by 10%.
-
Increased stack limit for 111 items (including all ammunition types, all fish, etc.).
-
Increased the strength of the School Bully and ??? against other AI enemies (no change to their difficulty against players).
-
2x Scope: reduced ADS Time penalty from 0.12s to 0.1s.
-
4x Scope: reduced ADS Time penalty from 0.5s to 0.3s. Increased Firearm Range by 5% and maximum Hip Fire Spread by 15%.
-
8x Scope: reduced ADS Time penalty from 1s to 0.6s. Increased Firearm Range by 10% and maximum Hip Fire Spread by 25%.
-
Attachment: Laser (Rapid Response) now additionally provides +15% Firearm Range, +20% maximum Hip Fire Spread, and -13% maximum ADS Spread.
-
Increased inventory stack limits for Canned Gunpowder (Blue, Green, Red) from 8/8/4 to 10/10/8.
-
Significantly reduced character inertia.
-
Slightly increased the close-range hit detection area for melee attacks.
-
All firearms using Sniper Bullet can now penetrate one enemy. Firearms using Magnum Bullet can now penetrate two enemies.
-
Increased the minimum number of items found in Safe from 1 to 2.
-
Safe now have a chance to contain “Collectible” type items.
-
Optimized collision in several problematic areas of the map.
-
Added a Restore Default button to the key binding menu.
-
Increased the speed at which the field of view expands or contracts when Perception stats change.
-
Items now display source information on how they can be acquired.
-
Soda Crisis can now switch color modes.
-
Locker interface is now tabbed for easier navigation.
-
Greatly improved the aimed accuracy of the Repeating Bow.
-
Reduced the Reload Time for the Shoddy Bow.
-
The Mysterious Merchant in Farm Town now sells Key Case.
-
The Mysterious Merchant in Ground Zero now sells Ink.
-
Added several new items.
-
Added new character creation components.
-
Added a new melee weapon: Great Swordfish. Unlock it by completing King of Fishing quest. (If you’ve already completed the quest, claim the reward from the completed quests menu to purchase it).
MOD Related Updates
-
LevelManager.forceBossSpawn=true forces the boss to spawn.
-
LevelManager.enemySpawnCountFactor=2 doubles enemy spawn count (value is adjustable).
-
Modders can now disable the roof hiding feature by setting the static variable OcclusionFadeManager.FadeEnabled=false.
-
ItemAssetsCollection.GetPrefab(int typeID) will now prioritize returning a dynamic entry.
-
ItemAssetsCollection.TryGetDynamicEntry(…) is now public.
-
Added the InteractablePickup.OnPickupSuccess event, which triggers when an item is picked up.
Fixes
-
Fixed an issue where the Blueprint: Military Bagpack MAX would not display correctly in the Recipe Collection.
-
Fixed Storm Creature so they correctly deal Space Damage, and Space Damage reduction now works properly against them.
-
Fixed a bug where unload ammo from the Tote Bag would cause the ammo to disappear.
-
Fixed a description error with the Hardening Injector.
-
Fixed TOZ-66 Dragon’s Breath so it correctly ignites targets.
-
Fixed an issue where pressing ‘P’ in the backpack interface would disable the occlusion hiding feature.

