Update Log V1.1.6

Updates

  • Increased base range for all Sniper Rifles and the M107 by 2m.

  • Talent: Berserker now reduces Running Sound Range by 10% and Walking Sound Range by 10%.

  • Increased stack limit for 111 items (including all ammunition types, all fish, etc.).

  • Increased the strength of the School Bully and ??? against other AI enemies (no change to their difficulty against players).

  • 2x Scope: reduced ADS Time penalty from 0.12s to 0.1s.

  • 4x Scope: reduced ADS Time penalty from 0.5s to 0.3s. Increased Firearm Range by 5% and maximum Hip Fire Spread by 15%.

  • 8x Scope: reduced ADS Time penalty from 1s to 0.6s. Increased Firearm Range by 10% and maximum Hip Fire Spread by 25%.

  • Attachment: Laser (Rapid Response) now additionally provides +15% Firearm Range, +20% maximum Hip Fire Spread, and -13% maximum ADS Spread.

  • Increased inventory stack limits for Canned Gunpowder (Blue, Green, Red) from 8/8/4 to 10/10/8.

  • Significantly reduced character inertia.

  • Slightly increased the close-range hit detection area for melee attacks.

  • All firearms using Sniper Bullet can now penetrate one enemy. Firearms using Magnum Bullet can now penetrate two enemies.

  • Increased the minimum number of items found in Safe from 1 to 2.

  • Safe now have a chance to contain “Collectible” type items.

  • Optimized collision in several problematic areas of the map.

  • Added a Restore Default button to the key binding menu.

  • Increased the speed at which the field of view expands or contracts when Perception stats change.

  • Items now display source information on how they can be acquired.

  • Soda Crisis can now switch color modes.

  • Locker interface is now tabbed for easier navigation.

  • Greatly improved the aimed accuracy of the Repeating Bow.

  • Reduced the Reload Time for the Shoddy Bow.

  • The Mysterious Merchant in Farm Town now sells Key Case.

  • The Mysterious Merchant in Ground Zero now sells Ink.

  • Added several new items.

  • Added new character creation components.

  • Added a new melee weapon: Great Swordfish. Unlock it by completing King of Fishing quest. (If you’ve already completed the quest, claim the reward from the completed quests menu to purchase it).

MOD Related Updates

  • LevelManager.forceBossSpawn=true forces the boss to spawn.

  • LevelManager.enemySpawnCountFactor=2 doubles enemy spawn count (value is adjustable).

  • Modders can now disable the roof hiding feature by setting the static variable OcclusionFadeManager.FadeEnabled=false.

  • ItemAssetsCollection.GetPrefab(int typeID) will now prioritize returning a dynamic entry.

  • ItemAssetsCollection.TryGetDynamicEntry(…) is now public.

  • Added the InteractablePickup.OnPickupSuccess event, which triggers when an item is picked up.

Fixes

  • Fixed an issue where the Blueprint: Military Bagpack MAX would not display correctly in the Recipe Collection.

  • Fixed Storm Creature so they correctly deal Space Damage, and Space Damage reduction now works properly against them.

  • Fixed a bug where unload ammo from the Tote Bag would cause the ammo to disappear.

  • Fixed a description error with the Hardening Injector.

  • Fixed TOZ-66 Dragon’s Breath so it correctly ignites targets.

  • Fixed an issue where pressing ‘P’ in the backpack interface would disable the occlusion hiding feature.