Update #04 – Fortress and Faction Fixes
[Version – 0.71.158116]
The weekend is upon us but that didn’t stop the team from releasing the latest update for this week 💪
We keep the work on fixing issues spotted by the community! Thanks you very much 💖
Sneak peek for next week > ROADMAP 👀
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Tweaked the formula of the industry cost of districts as it was previously overflowing and then cost 0 industry to build. Shoutout to DayStalker 李艾利 and BubbleHunter for the report
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📦 Fixed an issue with the “The Holy Grail” quest asking you for too many rare equipment on an hero. It is now requiring a more reasonable number of rare equipments. Thank you MangUwU and Nekrovex for the reports
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Fixed a softlock after buying technologies from the Library of a Tahuk empire in specific cases. Kudos to Stellar and MrRaute for the bug reports on Amplifiers
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Fixed a localisation issue in the tooltip of the Holy Oculum building
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Fixed a localisation issue in the Ritual Astronomy faction trait tooltip
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Round-up action is now unusable in a city that is besieged. We also fixed a crash that was linked to this specific case. Shout out to EnryuV for the bug report on Amplifiers
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Fixed the placement of Archimedias’ Scroll technology in the Technology Tree
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Tweaked the Mineral Inquisition Improvement effect that to specify a quarry instead of an extractor. Thank you Swarles Barkley for the bug report
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Derek is back in the game 🙌! Added a skippable video explaning our Early Access philosophy the first time players launch the game.
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Fixed an issue where players could not pay resources to a minor village to complete a pacification quest
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Fixed an issue where locating a minor village through the Locate button in the Quest pinned UI would highlight the wrong tile. Thank you 星空鉄道 for the bug reports on Discord.
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Fixed a typo inside the “The Day of Reckoning” Quest choice for Impress.
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Reverted the previous changes on the rewards. There are now again Rewards on the introduction events of Character in Key Character Events. We advise you to not load a save made where a Key Character Event is pending for a choice but a save before such an event triggers.
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Fixed an issue where it was impossible to clear a Fortress with the Instant Resolution when the battle zone would have been too small. You can now use Instant Resolution in such cases
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Fixed an issue where the game would ask the player to “Come back another time! Another Hero-led Army is already exploring this Fortress” after failing an attempt of clearing a dungeon or when opening and closing the Fortress window several times. You can now, ironically, head back to those Fortresses! Thank you Shizu for the bug report on Discord
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Fixed an issue where the shield was not displayed on the left and right side panels when selecting a unit during a battle
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Fixed an issue where we would display the ongoing subjugation action in the Subjugation Window when there was no subjugation action selected yet in specific cases
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Fixed a localisation issue with Xavius Notable called “Trimere”
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Fixed a technical issue when displaying the pin of an army before a quest spawned it
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Fixed a technical issue with the Unit Specialization Window in very specific cases
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Fixed a technical issue when clicking the shortcut buttons in the army UI after a player selected a non-hero unit in specific cases.
Yesterday we shared our plans to improve the UI/UX based on all the feedback we gathered from Insiders and players that tried the demo. Take a look in case you missed it 👇
https://store.steampowered.com/news/app/3407390/view/496081831875051878?l=english
Have a nice weekend!
Thank your for sharing all your feedback and reviews of the game! We couldn’t be here without all your support ✨
If you manage to have some time during the weekend to enjoy the game (I know some of you might be busy with Hades 2) please leave a Steam review and join our community on the forum, the Amplitude Discord, or our Amplifiers community hub.

