Good Tanking play is vital to maintaining winning Platoons. To improve the performance of Tank Players, and provide a pathway to priority SQB play, the Squadron now offers training to members in order to earn the Tanker tag.

Try Hards with the Tanker tag will have priority game time during upper and top tier SQB's. All members are welcome to take tanks in Squadron Battles and joining the Corps is purely voluntary for members that want priority game time or to improve and develop their game.

The system works similarly to the airforce & SPAA Corps in that there are training modules with assessments to pass in order to earn the tags. The modules must be taken in order and the tags are earned following completion of the top tier module. This means that you can begin the training even if you don’t yet have top tier tanks

What are the requirements to join:

  1. Must read the SQB ground play and GC guides in #sqb-info
  2. A willingness to grind and spade meta tanks and new ones as they arrive in the game.
  3. A commitment to training, practising, improving skills and helping others.
  4. An understanding that you will be used in SQB roles as needed, i.e won’t always be Tanking if you have other skill sets.

Module 1: Basic tanking competence

Angling armour & side scraping, how to hull down.

  • Short medium range engagements, where to hit and how to disable the cannon breech.
  • Long range engagements. How to range find and how to set the scope.
  • Basic play style differences of lights/mediums & heavies.
  • Positioning, clearing corners, minimising presence and detecting the enemy by sound.
  • Smoke discipline
  • Baiting shots, if able. (Tank applicable)

Assessment Process:
(UP TO 6.7, NO APDS)
Use of angling & to survive multiple shots
Competent and consistent ability in of opposition during short/medium range engagements
Consistent ability to target and destroy enemy offensive components (Breech, Barrel, Horizontal, Gunner) WHEN IN DOUBT TAKE THE CANNON OUT
Effective use of range-finding/setting scope to destroy in engagements (preferably 1 KM+) (Not about consistency, just effectiveness)
Consistent and confident ability to perform positioning, clearing corners, minimising presence and detecting enemy targets using sound
Using smoke in certain situations, minimising failure due to un-needed smoke spam
The assessment process will take place in a practical battle situation

Module 2: Sniping, engagements & open terrain maps.

  • Utilising landscape and peeking ridges.
  • Competent shooting at long range.
  • Repositioning when location is known.
  • Which features offer long range cover from sight.
  • Sniping in support or overwatch of a larger force.

Assessment Process:
Using landscape as cover, peeking effectively (“Hull Down”)
Consistent destruction of enemy at long ranges using resources from module 1 (consistency, as well as effectiveness)
Conscious repositioning upon discovery of location
Independent choice of cover for long range engagements (big or small rock?)

Module 3: The flanking role.

- Effective flanking without being seen or ambushed.
- Finding ambush positions and how to effectively engage then reposition.
- Flanking in support of the main force.
- How to flank solo and as a pair.
- Scouting in a lone light tank environment - only engaging when necessary and effective spotting/scouting.

Assessment Process:
Confidently flanking enemy positions in a practical battle situation
Efficiently flanking with a teammate (speed, detectability)
Independently making decisions on flanking maneuvers which deliver success (both solo and in groups)
Light tank use assessed on communication use, when/if the tank engages giving up is position, and use of repositioning
The assessment process will take place in a practical battle situation.

Module 4: Urban warfare and working in a team.

- Countering the spawn rush when holding spawn.
- Searching and clearing an urban environment as a team.
- Positioning within each others fire arcs whilst maintaining safe spacings vs bombs.
- Coordinate with teammate to baiting shots from enemy whilst TM takes out enemy.

Assessment Process:
Communication with teammates (clarity, spotting, directions, mic discipline)
Using teammates to increase effectiveness (covering, staggering)
Checking environment, identifying enemy positions and subsequently engaging
Confidently countering spawn rushes, minimising losses (Enemy given head start)

Module 5: High tier competency

  • Use of stabilisers while moving.
  • Module targeted snapshots.
  • Identifying weaknesses on opposition tanks.
  • Using APFSDS for shots and helicopter kills.
  • Map clearing with time constraints.

Assessment Process:
Medium/long range moving stabiliser shots
Long range rangefinding and hitting of APFSDS on helicopters
Consistent module shooting (Breech, Barrel, Horizontal, Gunner)
Effective use of teamwork and vehicular capabilities to conquer an area of the map
Strict assessing (High risk BR’s)