Patch #03: Faster Progression

Hey everyone 👑

After finally getting some rest, I’m excited to share the final update of the release weekend with you!

This patch focuses more on balancing the third week, where many players still had bigger problems. Buffing the Paladin, whom you unlock around that time, as well as preventing people from losing resources to siege engines they cannot use anyway should hopefully make it smoother as well.

In a similar direction, kingdom leveling is faster now, the first curse level is unlocked faster and heroes cost even less shards now. I’ve also improved the first descriptions people had the most problems with and fixed a ton of bugs.

I’ve received so much feedback and many suggestions. Some of which seem very obvious now, but that’s exactly what the early access period is for. Together we can make the game the best it can be. I am very excited for the road ahead!

Steam Reviews

Please make sure to leave a Steam review, sharing your thoughts and feedback about Super Fantasy Kingdom. They’re a powerful way to let me know what you think and help out quite a bit!

New features/QoL:
  • Reduced hero costs even further (sorry about no refund system)

  • You can only buy siege engines if you have enough place for them

  • Kingdom buildings can be built multiple times

  • Kingdom leveling is faster

  • The first curse level only requires 800 total glory

  • Building upgrade descriptions include that they cost a coin now

  • Builder description improved to explain that you need to build the blueprint you get

  • The item tutorial only comes up the first time clicking on an item

Balancing:
  • Paladin increased damage scaling greatly

  • Boss Giant reduced damage slightly

  • Boss Magister reduced damage slightly

  • Boss Phoenix reduced resistance 37 -> 24

  • Monster Arcanist reduced mana 87 -> 86

  • Monster Battlemage reduced mana 99 -> 97

  • Monster Berseker reduced health 91 -> 90

  • Monster Bee reduced health 72 -> 71

  • Monster Banshee reduced health 76 -> 75

  • Monster Colossus reduced health 126 -> 125

  • Monster Dinsaur reduced health 58 -> 57

  • Monster Leech removed armor 15 -> 0

  • Monster Leech reduced health 40 -> 38

  • Monster Lich reduced mana 48 -> 46

  • Monster Minotaur reduced health 120 -> 119

  • Monster Pixie reduced damage slightly

  • Monster Runescribe reduced damage slightly

  • Monster Shaman reduced mana 46 -> 45

  • Monster Storm Caller reduced damage slightly

  • Monster Storm Caller reduced health 85 -> 83

  • Monster Treant reduced health 116 -> 113

  • Monster Vampire reduced health 25 -> 24

Fixes:
  • Fixed game not loading when you entered tavern while still having to place a unit

  • Fixed entering tavern when wanting to deploy a nun at night

  • Fixed gamepad not being able to select anything after going back into a minimized card selection

  • Fixed game still ending with boss chest not collecting

  • Fixed drops not being auto-collected mid-flight when entering the tavern

  • Fixed default langauge being set to portuguese for players with turkish system lanuage

  • Fixed forager tutorial displaying image of fisher

  • Fixed wrong line in a boulder related dialogue

  • Fixed caravan visiting in the morning not arriving in their kingdoms style

  • Fixed error when hovering upgraded farm in some cases

  • Next try to fix that rare bug for one player mentioned last patch

Thank you :)

Feryaz

Join the Super Fantasy Kingdom Community

Come be part of the Super Fantasy Kingdom community. Join us on Discord to talk with other players, share your kingdoms, and see what others are building. You can also find updates and discussions on Reddit, follow news and posts on Bluesky and Twitter, and YouTube.

If you’d like to get a leg up on ruling your kingdom, we do have a beginner’s guide for you to check out and a free community wiki updated by members like you.

https://steamcommunity.com/sharedfiles/filedetails/?id=3592251705