Early Access Roadmap
The first three weeks of Early Access have been so great and we can’t thank you enough for playing Aethermancer while it’s still in development! We hope you are all having a good time playing and experimenting with all the different team builds – in the meantime, we want to share our upcoming plans until Aethermancer’s 1.0 Full Release.
We are very happy that many of you are satisfied with what Aethermancer offers at this point in development and will do our best to address your key feedback points and keep on improving the game experience and adding more content.
For this reason, we want to first focus on including some planned and highly requested QoL features in two updates focusing on improving and polishing the overall game quality, before we move on to adding more content.

As described before, we want to focus QoL features and polishing to improve the current state of the game. We will release two QoL updates to release highly requested features and address your valid feedback as soon as possible.
Some of the things you can expect:
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Customizable Key Bindings
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More UI and Combat Clarity
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Combat Speed settings
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Balancing and Bugfixing
… and more!
In our first big content update we plan to introduce a second player class for you as an Aethermancer, which will play quite differently from the base class and should add quite some replayability.
Except for that, you can expect further improvements and polishing and – of course – new monsters!
This update will add a new biome to the game! The Alchemical Woods are an alternative tier 1 biome to Pilgrimage Path and are home to many new magical monsters to encounter.
But that’s not all of it… Another monster deity will awaken and challenge your skills as an Aethermancer!
Another new player class, more monsters and Siriux’ Journal await you in this update! Siriux’ Journal will let you look up the monsters you have discovered among other things.
This is the last planned update before our Full Release!
Aethermancer will be finished with another new biome, MORE MONSTERS and the end-game of which we don’t want to spoil too much at the moment, but we’ll make sure it will be epic. We will also add Steam achievements for the full release of Aethermancer.
This is just a very broad overview of our roadmap. There are things that are not listed here and also we will try to listen to your feedback closely. Also, of course every update will include bug fixes, balance changes, translation improvements and polishing. But we hope this should give you an idea of what bigger content updates are coming when.
All of the updates will be free for those who own the game already. We plan to increase the base price of the game throughout Early Access as more and more content gets added, but those of you who already bought the game, won’t have any additional costs, of course.
If you enjoy playing Aethermancer, please consider leaving a review on Steam. It really helps us reach more players on Steam as well as learning what you like about the game, so we can keep improving during Early Access. Also, we have been reading through the reviews and comments on all our channels and we appreciate the feedback we’ve been receiving. We’d love to continue seeing more of your thoughts – be it in reviews or here or on Discord!

