Version 2.2.5 Bug Fixes (January 16)
If you encounter any issues while playing, please contact us using the following methods:
PC: Open the in-game ESC menu → Feedback & Customer Support → Select Bug Report to submit your issue.
Mobile: Tap the menu button in the upper right corner → Tap the headphone icon in the sidebar → Select Customer Support→ Then choose Bug Report to submit your feedback.
If you’re offline, you can also report issues via our official email: https://oncehuman@global.netease.com. We’ll investigate as soon as we receive your message.
We’ve been gathering community feedback and actively addressing your concerns.
In the January 22 update, we will iterate on the blueprint system (after the iteration, old blueprints can no longer be fine-tuned) and the module system. To help Metas maximize the use of their existing resources, we have adjusted the Supply Points required for fine-tuning blueprints and most module boxes to 0 points. Please make sure to use your resources as soon as possible.
For more details, please refer to the Dev Blog:
1. In the January 22 update, we will iterate on the blueprint system (after the iteration, old blueprints can no longer be fine-tuned) and the module system. To help Metas maximize the use of their existing resources, we have adjusted the Supply Points required for fine-tuning blueprints and most module boxes to 0 points. Please make sure to use your resources as soon as possible.
For more details, please refer to the Dev Blog:
https://store.steampowered.com/news/app/2139460/view/521987045620452181
https://store.steampowered.com/news/app/2139460/view/521985143331619914
https://store.steampowered.com/news/app/2139460/view/6435817855710660332. Fixed an issue where the points refunded during tech resets were incorrect in certain situations.
3. Fixed an issue where the Frost Vortex and Bounce effects failed to trigger correctly in rare cases.
4. Fixed an issue where, in some cases, animal companions would collect ores but the ores would not disappear.
Once Human Development Team

