4.1.3 Patch Released (checksum b2d8)

by PDX-Loke
Hello all,
We have a patch ready for you, resolving another set of gameplay issues as well as a few more crashes.
4.1.3 is now available for download via Steam, GOG, and MS. (4.1.2 beta was not promoted to a main branch release)
Please find the patch notes below.
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Fixed default leader tiers not being loaded properly from a savegame, sometimes causing Psionic traits to be lost
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Removed invalid armies from savefiles after planet occupation issues
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Fix versus the open beta: Stop removing allied armies from planets not in combat
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Teeth of the Eater no longer use naval capacity when merged into fleets.
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Made Natural Design mutually exclusive with Shroud Civic and Origin combinations that would prevent ascension
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Raiding stance will abduct Pre-FTL pops again
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Colonist jobs are now available for Tankbound species
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Fixed ground battles finishing instantly
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Death Cult sacrifices are now once again available at the start of the game
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Death Cult sacrifices now require at least 100 Mortal Initiates
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The tankbound Toxoid portrait now counts as potentially having a big brain
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Secondary empire color is now used for country borders
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The reduction in planetary district capacity by deposits granted by the Composer of Strands is negated if you have a covenant with them or are forging your own path. These planetary deposits have additional effects in this case as well.
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Fixed crash in the planet view demographics tab
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Fixed crash that could occur in the Shroud view
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Fix for leaders not gaining Psionic traits when completing Psionic ascension
Work is ongoing and we have a more extensive patch in progress carrying wider reaching fixes and balance updates. Stay attuned for that next week.

